I’m an energetic game designer passionate about prototyping and testing designs as early as possible.
An extremely short and satisfying game experience with high retention during play sessions 66.6 seconds long.
An exploration/shooter game designed to utilize a diegetic upgrade system that actively changes how the player moves around and uses their weapons.
An instant mobile game designed to be immediately easy to pick up and play in order to encourage user sharing. Made as a contract project for Gamee, a social gaming platform.