I’m an energetic game designer passionate about prototyping and testing designs as early as possible.

 
 

finished Games

Hell Hole

An extremely short and satisfying game experience with high retention during play sessions 66.6 seconds long.

Sapcesnake

An exploration/shooter game designed to utilize a diegetic upgrade system that actively changes how the player moves around and uses their weapons.

Crossed Fire

An instant mobile game designed to be immediately easy to pick up and play in order to encourage user sharing. Made as a contract project for Gamee, a social gaming platform.