My Portfolio

I like to think of myself as a game design assembly line. From paper design to prototyping, I am fully able to bring designs to life and test them as soon as possible.



A 1-bit 2D platformer where the player must use a light around them to switch between two dimensions and find their way out of a magical cave.


Soul catcher

A top-down shooter in hell. The player must use their soul to fight demons, dodge saw blades and survive 666 seconds. Trick is: You can only move the character or your soul.



A series of tiny games/prototypes each made in one day with the objective of exploring design ideas and testing my own creative process. The goal was to make 31 games in 31 days, I made 17.



More artsy, this is a puzzle game about finding your way through invisible mazes by painting. Different colors have different rules and once each level is done, the players get to admire their own artwork.

Let's work together