From paper sketches to prototyping, I am fully able to bring designs to life and test them as soon as possible.
1st Place winner of the Gamee Game jam. It is a social mobile game focused on minimal interaction and contextual depth.
A top-down shooter in hell. The player must use their soul to fight demons, dodge saw blades and survive 66.6 seconds. Trick is: You can only move either the character or your soul.
A series of tiny games/prototypes each made in one day with the objective of exploring design ideas and testing my own creative process. The goal was to make 31 games in 31 days, I made 17.